The Connecticut shooter was influenced by violent video games

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December 16, 2012 By Steven E. Greer, MD

Adam Lanza watched violent mass murder video games (I assume this story is accurate, which is a big assumption given all of the incorrect reporting on this story.). I bought a PlayStation a year ago and still have not purchased a single game to play on it. I refuse to buy these shoot-em-up games.

Why does society find images of sex worthy of regulating, but not graphic realistic images of brains being blow out on video games? Every credible psychologist will list numerous studies that show that hours of performing virtual murder on video games desensitizes people.

This Connecticut grade school massacre is the perfect case study in what is wrong with the United States laws and culture.

A) His autism was not dealt with. To make matter worse going forward, the people who make the DSM-5 eliminated Asperger’s as a diagnosis

B) Outrageously violent images are all over the Internet, Quentin Tarantino movies, and video games. Bob Costas et al who were speaking of the “gun culture” were smack dab correct

C) In other states, not CT, the rules are outrageously replete with loopholes to allow any nut to buy a gun

D) The Feds refuse to coordinate gun databases

E) The legally purchased assault rifles in this case have no business being in a home, just as explosives are not allowed

 

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1 Response to The Connecticut shooter was influenced by violent video games

  1. paula irish says:

    Desensitization of America
    We are on a frightening path in which children are not being fully parented against television and video games that can easily desensitize them over time. The problem is not that it is out there, but that parents are not doing their job and saying NO!

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